Technology lab
Research
Track unlocks that drive fleets, scanning, defenses, and long-term empire scaling.
Shared queue
Research queue
Research completes server-side and updates unlock levels centrally.
Queue usage
0 / 0
No active research. Choose a technology below.
| Technology | Effect | Level | Requirement | Cost | Action | ||
|---|---|---|---|---|---|---|---|
| Energy Technology | Improves reactor output. (+4% energy production per level) | 0 | Research Lab 1, Solar Plant 1, Carbon Extractor 1 | 300 carbon | 0 minerals | 0 rhydonium | |
| Computer Technology | Expands fleet and automation capacity. (+1 fleet queue slot per level) | 0 | Research Lab 1, Solar Plant 1, Carbon Extractor 1 | 500 carbon | 0 minerals | 0 rhydonium | |
| Espionage Technology | Improves scans and counter-intel. (spy mission depth per level) | 0 | Research Lab 2, Solar Plant 2, Carbon Extractor 1, Energy Technology 1 | 700 carbon | 0 minerals | 0 rhydonium | |
| Armor Technology | Increases ship and defense durability. (+10% structural integrity per level in combat) | 0 | Research Lab 3, Solar Plant 2, Carbon Extractor 2 | 900 carbon | 0 minerals | 0 rhydonium | |
| Laser Technology | Unlocks light defenses and weapon chains. (+10% weapon power per level in combat) | 0 | Research Lab 2, Solar Plant 2, Carbon Extractor 2, Energy Technology 2 | 800 carbon | 0 minerals | 0 rhydonium | |